Welcome to Centurions!


The year is 2016 and something is amiss in New York City. Ordinary people are suddenly capable of extraordinary feats. There's a new normal and it's nothing humanity has ever seen. Three factions hide in plain sight, waging a silent war in a society on the brink of awareness.

For eons, throughout several worlds and universes, intergalactic wars have been fought between Light and Shadows. Uncountable lives were lost, innumerable planets and dimensions destroyed in the pursuit of peace. Finally there is one last obstacle in the way of complete universal harmony and Earth is the battleground. Welcome to ~Centurions.

Set in present-day New York City, Centurions is a magical realism game inspired by comic books. Our gameplay follows the lives of the intergalactic warriors known as Centurions. Sent to Earth to witness the event and aid humans as Earth approaches The Reveal, Centurions are born with no recollection of their mission or previous lives.

In 2014, however, the dormant Centurion genes in their DNA began to activate. Centurions gained heightened awareness, memories of previous lives and alternate universes, as well as started to manifest superhuman powers and abilities only ever read about in comic books.

As they enter their "rebirth process", Centurions remember who they are and what their mission on Earth is. Think "Once Upon a Time", where popular comicbook characters are reimagined in current times. Each Centurion comes into the game at a different stage in their "rebirth." Writers are free to choose how aware their characters are and how many powers have been activated in their DNA.

As Centurions are reborn, they become aware of their true identities and learn that their stories were creatively retold on Earth by comic books. As such, each Centurion must be inspired by a comic book character. Here you'll find the info you need to join.

About Us

We're a group of writers who believe role play is about collective world building, collaboration, and above all, having fun. We aim to create a platform for sharing ideas and inspiring others. Friendliness, community spirit and inclusiveness are at the core of our values. Centurions has been open since October, 2016.

Joining in 5 steps

  1. Read the Rules.
  2. Check if your played-by (PB) and comicverse claim are Taken.
  3. Learn about the game plot in our Game Info page (below).
  4. Compile examples.
  5. Apply!


A list of recurring terms in Centurions universe


The Reveal is a worldwide event where the existence of space missions and of Centurions on Earth becomes widely known to everyone. This has to be handled very carefully to prevent hope from turning into fear, which is why the missions wanted their warriors to be born and raised as human beings. The hope is that when The Reveal happens, humans will identify these warriors as allies and not as threats. Likewise, having been raised as humans, Centurions have a unique kinship with Earth's native people.


Founded in the early 1900s, Project Midgard is a gathering of interplanetary civilizations. Many have fought their own nuclear wars, several lost everything, and others conquered the Darkness that attempted to swallow them. But all of them understand the importance of Earth at this point in time, as the multiverse approaches a point of harmony that it has never experienced before. Centurions born of Project Midgard often affiliate with Trailblazer. This is, however, up to player discretion.


For all the talk of Project Midgard's vision of unity and harmony, The Order of Shadows, referred to as Penumbra by Trailblazer, sees only a desire for control of the hearts and minds of the galaxy. They call their mission to thwart Project Midgard The Singularity. Their aims are to swallow and dissipate the harmonic energy, before it reaches its crescendo, to return to the natural order of the galaxy. Centurions born of The Singularity usually affiliate with Penumbra. This is, however, up to player discretion.


TRAILBLAZER is an American technology and lifestyle conglomerate, with interests and branch offices located around the world. Founded in 1913 by a group of early Centurions, Trailblazer is located in Lower Manhattan, New York. Its guiding principle consists of a single word: Innovation. On the surface, Trailblazer is a lifestyle brand promoting a life of harmony, inspiration, and adventure. But the true mission of Trailblazer takes place in the upper levels of Trailblazer Tower. There, a leading edge infrastructure in support of Project Midgard works tirelessly to aid the Centurions in their fight against the Penumbra to achieve universal harmony.


PENUMBRA is the code name created by the Centurions of Trailblazer for the forces of darkness actively working to disrupt the final step to achieve universal harmony. Circumstance has dictated that Earth is the last link of the chain required to achieve harmonic attunement, and as such has become the location of the final battleground. On this planet, Penumbra puts forth a last-ditch effort to maintain the status quo of darkness, entropy, and strife. Little is known about these shadow warriors, other than the fact their activity on Earth has increased rapidly since the Cosmic Realignment of 2014, and that their numbers and strength continue to grow.


THE AGENCY is an inter-agency task force, created by the U.S. National Security Agency in response to the threat of enhanced humans. Unaware of the Penumbra and the secret war waging on Earth, the organization's primary goal is to neutralize the threat posed by Centurions. Their methods include rendition and containment, reverse engineering of centurion technology and genetic material, psychological reprogramming and creation of double-agents, and neutralization of active threats. After Congress made the decision to no longer officially fund the program, the organization made the difficult decision to continue operating in secret.

* Detailed information on these factions can be found in the Factions link. It's advised reading for current members, but not necessary to know before applying.


Centurions Plot Explained in 15 Questions

Origin of comic books in Centurions universe


Comic books are the same in the Centurions universe as they are in real life. However, their origins hold a veiled facet in our game. Rather than fictional stories, comic books are considered a creative retelling of true events. These events took place over eons, in several planets, galaxies and universes. They depict the lives of immortal warriors, who reincarnate where they are most needed.

These warriors, known on Earth as Centurions, have lived countless lives and fought many wars before landing here. Though their human DNA has shut down memories of these past lives, the Cosmic Realignment of 2014 started a shift in their genetic make-up, activating their dormant Centurion genes.

As they start to remember their previous lives and their mission on this planet, Centurions realize that their stories are plastered over the pages of comic books, with a healthy dose of "creative license".


In our universe, comic book lore was actually a strategy devised by the space missions on Project Midgard. Having experienced the devastating effects of an abrupt reveal of the existence of Centurions among the native populations of several other planets--and the ensuing civil wars derived from it--the top tiers of Project Midgard opted for a "soft approach" to The Reveal on Earth.

Using Entertainment media, the aid of early Earth Centurions and telepathy, Project Midgard incepted the idea of ordinary people with extraordinary abilities into several terrestrial cultures and civilizations. In contemporary Western society, this inception happened in the format of comic books and has expanded onto several other entertainment products and media. In our game, we focus on the stories told in comic books, the only ones considered to be "inspired by real events" in this universe.


In this universe, comic books are simply a creative retelling of true events. This means that while Centurions would be the Earth persona of a comic book character, the comic book canon isn't gospel. It can (and should) be used as inspiration, but the writer is free to keep what they like about it and discard the rest. The only limitation derived from the comics is the powers and items that each character comes into the game with. For more info on powers and items, please see "Powers & Stuff" on this page.

In this universe, we take comic book canon as our inspirational ground, but we are by no means limited by it. We want to start off with the magical realism of comics, but build our own original world off of it. Players are encouraged to spread their creative wings and create something that's never existed before. As long as it's consistent within the operating logics of the universe, you're free to explore!

The Centurions DNA project


As they congregated around Earth on the intergalactic base of Project Midgard, the missions from several technologically advanced civilizations came together to work on the Centurions Genome project. Foreseeing the battles to come, these civilizations isolated the genes responsible for an array of powers in different worlds. They isolated flight genes, super strength, agility, durability, etc.

These genes were manipulated into the genetic make-up of Centurions pre-birth. They were dormant as Centurions were born and raised as humans. The seamless integration of Centurions into human culture was another strategy to mitigate negative effects of The Reveal on Earth. Being raised as humans, it was expected that Centurions would identify with the native population and fight for them as they became aware of their mission. It was also expected that seeing these warriors as their own kind would make humans less likely to dub them the enemy.


Dormant Centurions genes are activated when the organism vibrates at a specific frequency. This frequency can be achieved through a person's inner energetic field, or may be induced externally by subjecting the person to varied intensity of gamma rays. Each mission on Project Midgard encoded different powers in their warriors' genome. They hold the prerrogative to activate these powers externally, but rarely interfere with the warrior's chosen path on Earth.

By design, each individual's powers will manifest when their biology is ready to handle the super abilities. The body reads the energy field and instinctively activates the dormant genes when optimal conditions are achieved. As the powers manifest based on vibrational frequencies, if that frequency is lost, their powers and memories may also disappear. More info is available in the link "Powers & Stuff", but the manifestation or loss of powers is entirely up to player discretion.


Characters may develop any powers that you believe would benefit their character development. As a character comes into the game, all canon powers and items are available to them, pending your discretion on when to bring each ability into play. By instilling the IC device of "dormant genes", we hope to also give players the freedom to create a character that is inspired by their comicbook persona, but that is an original creation for the Centurions universe in itself. This means that through unlocking "Silk Parachutes" (Powers & Stuff), players may add non-canon powers or items to their character's roster.


This is up to player discretion. If you want your character to have dormant Centurions genes (thus powers), you are free to have it so. If you want them to remain a common human being, that is also your prerrogative. If you choose to have them develop superhuman powers through the advent of "Silk Parachutes", the IC explanation would be that Earth scientists were also a part of Project Midgard. As such, they also implanted dormant genes in their warriors. As with any Centurion, your character may pick up any super power available in the comics, as long as they unlock them with activity points.


Again, this is up to player discretion. It typically depends on how far along in their rebirth they are and how many memories they've recovered. If your character has recovered pre-birth Project Midgard memories, there is a chance that they are fully aware of the origin of their abilities, as well as how powers are activated. They might also know they can activate their powers externally if their personal energetic field hasn't reached optimum conditions, but the IC repercussions and choice on what to make known to your character are entirely up to player discretion.

The Rebirth process & Moon Phases


"Rebirth" is the name given to the process of Centurions developing superhuman abilities and gaining awareness of their origins and mission on Earth. This process happens at a different pace for each individual. It may take months or years for some, while others adapt to the knowledge in mere weeks.

Some may develop powers before memories, which may cause issues in their lives as they deal with the changes and consequences of their new abilities, not knowing of what is happening to them or why. Others might get memories or have their previous lives' consciousness appear in their brains before any powers develop. This process might be equally maddening, depending on which memories filter through to put the puzzle together. As a player, you have full discretion to decide how your character will be reborn into their Centurion mindframe.


Once your character starts their rebirth process, players may choose one of two routes. Their new awareness may filter through as distant memories of previous lives that may sometimes feel more like dreams than reality, or they may develop a second consciousness in the form of their CV personality appearing in their thoughts.

Again, this is entirely up to the player to decide which route is more appropriate for their character. The IC explanation for this is that prior to their birth, when they were still preparing for their descent to Earth, your character was given the choice on how to lead their own rebirth process. So whatever you choose, memories or a consciousness, it would have been the decision of your own character on which method of rebirth would be the most effective for them on Earth.


Yes, your hero can be evil or your villain can be good. Earth is a planet of free will, so whatever allegiance bound your character pre-birth may or may not be adhered by them on Earth. It's perfectly possible for villains to have a change of heart when their human connections weigh more than their Shadow links. It is also possible that once your character develops their abilities, they might be co-opted by The Agency to go work for them. There have been cases of Centurions who preferred to join the governmental branch for their own personal reasons or simply to avoid persecution themselves. Likewise, Trailblazers may grow disillusioned by the lack of effectiveness of the corporation's methods.

Whichever road you decide to take, we would love to see creative spins on heroes and villains. Perhaps in this life your hero has experienced challenges that would lead them to have motivations for going a different way. Or maybe you would like to explore the redeeming qualities of your villain by developing the reasoning behind why they originally turned villainous in their other lives. It is completely up to player discretion. We encourage all new creative avenues.


Project Midgard's Space Station is stationed outside of Earth's stratosphere. It has been continously showering Earth with gamma ray storms to raise vibrations worldwide, in order to accelerate the rebirth of Centurions and increase humanity's level of cosmic awareness. Unfortunately for Project Midgard, the Shadow warriors have been countering their efforts by messing with the moon's gravitational field to keep vibrations at a lower frequency on Earth. They've been successful in their endeavor until recently, when Project Midgard broke through their manipulations.

The catch is that Project Midgard's technology can only break through the barriers during the week of the full moon, when the satellite's natural gravitational field expands the scope of their tech. As such, once the moon phase changes past the full moon, vibrations are lowered again and the awareness gained during the week will be gone. Characters' usual level of awareness will be restablished to whatever normal is like for them. Once that week is through, as they lose their heightened awareness, they may forget events or conversations that took place. The degree to which memory loss affects your character will be up to player discretion.

New York City & the world at large


The year is 2016 in real time and the location is New York City. This large metropolitan area consisting of its five boroughs is at your disposal for your characters to live, work, and thrive in. For interactive purposes, your character must live in a neighborhood in one of these boroughs. Though game events may span worldwide, NYC will be the main hub for all characters in the game. Our cast revolves around New York City, but the rebirth process is happening worldwide and there are Centurions in all countries and states. The geographical scope of the game has to do purely with logistic purposes of interaction.


Despite the cosmic alignment of 2014, which caused Centurions to start awakening and battles to commence, the world as a whole has remained fairly unaware. Even with an increase in 'strange' current events, humans are either blissfully ignorant or in denial of what is happening around them. The existence of Centurions has been met with disbelief by the majority of the world. Real life superheroes are still beyond most people's grid of understanding. With mass media and governments working overtime to cover up and discredit anyone who vouches for these events, life is per usual around Earth for most people.


As you may have noticed, we're big on player discretion. Mods won't police personal or small-scale plots. We do ask, however, for players to keep gamewide cohesion in mind when rehearsing bigger events or plots that may affect a large group of people. If you plan to wipe out a neighborhood in NYC, for example, we'd like a heads-up to make sure it fits in with the gamewide plot, as well as respects the boundaries of other players' personal plots. If there's ever an issue with a plot, the moderators will approach you personally to try to come up with a mutually satisfying compromise.

Powers & Original Features

Power Activation

All the powers, items and abilities your CV claim presents in the comics are available to you. They don't need to be unlocked with activity points and may be activated by the player at whichever point in their character development that the writer deems more suiting. We do encourage the activation to be spaced out, so that each newly activated power/item may be explored to its full potential before the next one comes through. But ultimately it is up to the player to define the pace of their character's evolution.

Once you activate a power OOC, the IC explanation for how it comes through is that your character has achieved a "vibrational frequency" where the abilities encoded in their dormant Centurion genes become active. This goes for powers and memories of past lives. It also means that powers and memories can disappear if the vibrational frequency of the character decreases again. (Hint hint, fear, despair, etc.). It will be up to the player to decide what comes through, what disappears and when.

Once you're in the game, please visit our Activation post to request the activation of new powers, items and locations prior to bringing them into play. In keeping track of all activated powers, items and locations, the moderators are able to monitor the pace of each character's development. It also gives us an idea of what resources are available when designing the gamewide plot to be inclusive of as many individual characters as possible.

Interdimensional Pockets (IDPs)

Character items and comicverse locations are also available for use whenever the player decides it'll come in handy. Like powers and memories, items and locations must be activated in our Activation post prior to being brought into play.

Once an item has been activated OOC, the IC explanation is that these items and portals to comicverse locations were hidden around NYC in invisible "interdimensional pockets" by each character's space mission prior to their birth. These pockets match your character's personal vibrational frequency (or "energetic signature") perfectly and work as a biometric security measure. This means that only your character may "unlock" them.

Once unlocked, other characters may join yours in there. However, once your character leaves, the pocket will close. Some of these pockets are programmed to only be opened once and will self-destruct once the item is retrieved. Others may be permanent or may last a certain amount of time before disappearing. This is up to the player to decide.

It is also up to the writer to decide how or where this happens and where the pockets lead the character. For example, maybe their mission hid one item in pre-historic times and your character will have to battle dinosaurs to retrieve it. But maybe accessing the pocket will simply have the item laying in an empty room. Whatever you come up with is a go.

Feel free to do with these whatever you want. Create new universes, realities or timelines with the interdimensional pockets. Alternatively, the player may request that the moderators propose a retrieval scenario when they activate the item or location. The idea would be to add a surprise element to your gaming experience, but this is entirely optional.

However you decide the canon items will be retrieved or which canon locations will be accessed, they're all at your disposal. Like with powers, we encourage writers to retrieve items or unlock locations one at a time and include them in their plots to their full potential. But ultimately it is up to the writer to decide when and how to access their items and locations.

Silk parachutes

Since this is an original universe, we want to get shiny and original things going. As such, inspired by the sponsor gifts sent to Hunger Games contestants in the arena, players may use any "activity points" they racked up to unlock "Silk Parachutes". Activity Points will be earned with any updates beyond the minimum activity requirements listed in the "Rules". A detailed view of how many points each type of update can be found in our Members Area, which is open to all players in the game.

"Silk parachutes" (SPs) are bonus powers and items available to the players beyond their character's canon resources. With this feature, players are able to unlock any powers and items that their character doesn't present/own in the comic books. These parachutes may be temporary or permanent. The only SPs that cannot be unlocked are proprietary items or locations (like Thor's hammer or The Fortress of Solitude, for example) or items that may lead to the destruction of the universe (eg. Infinity Gems).

Once you've unlocked a SP OOC, the IC explanation is that your character's DNA activated a specific dormant gene or their space mission sent them an item that they deemed necessary for the advancement of your character's mission. Like other items and locations, unlocked SPs (with the exception of powers) will also be accessed through "IDPs". Specific reasoning of how these items, powers or locations will come in handy for your character is up to each individual writer.

Faulty interdimensional pockets

With each victory on Project Midgard's front, The Singularity swoops in to lower vibrations and derail their efforts. Having discovered the existence of the "interdimensional pockets", these factions have been searching for their locations. After many failed attempts, they found a way to fake the "energetic signature" key. As such they've been able to access and raid IDPs without their owners' knowledge.

Players may offer up any canon items from their comicverse universe to be at the center of gamewide plot at different times. By saying that a dark faction raided one of their pockets and took an item that belonged to their character, the player may volunteer this item for a "faulty pocket" and the moderators will incorporate it into the gamewide plot. Item donations will be requested occasionally as the plot develops.

For example, Supergirl could have the Black Mercy stolen and the moderators will have it be used to victimize humans en mass, triggering a Centurions response. This way, whoever wants to get involved in the main plot has an easy way to do so and the main plot will rotate around different universes/characters each month so that everyone has a chance to step in and step up.